SQUADER
Jelly in the sky

Jelly in the sky

Jelly in the Sky differentiates itself with a complete physics simulation where the entire game world is composed of dynamically permuting matter formed by tens of thousands of interacting particles. This approach leverages modern GPU power for real-time calculations, creating a unique gameplay experience rooted in realistic physics.

2017-12-11ActionWindowsDeveloper: Zolden Games

Game data: Steam · store.steampowered.com

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Live listings with no game attached: the person is up for anything - they just need company.

Listing

не знаю во что поиграть, хотелось бы услышать предложения) Присоединяйтесь к клану, неважно какую игру вы играете)) https://squader.pro/open/clan-invite/R493U9NG

PCMobileWith a mic
Listing

Приветствую всех,ищу друзей для коорперативных игр.Так же играю в Dead by daylight и Fortnite.Можете предлагать свои варианты игр коорперативных.

PCMobile
Listing

Всем привет, я за любой движ, кроме голодовки. Люблю кооп игры по типу репо, пика, летал компани и тд. Также уважаю онлайн и оффлайн настолки (мемполис, джек бокс, свояк) Также играю в роблокс, майнкрафт, вальхейм, иногда в пабг и дбд. Вообщем разброс игр богатый, главное найти компанию по душе, предпочитаю играть вечерами после 18 часов по мск, пишите, звоните, шлите письма, всем буду рада

PCWith a mic

About the game

This is an innovative, physically realistic 2D artillery game. The whole game world is a physics simulation, but on a deeper level than you've ever seen in games. There are no sprites, no constantly shaped physical blocks. Everything is made of dynamically and realistically permuting matter. Tens of thousands of tiny interacting particles form this dynamic matter, which is simulated in real-time. Everything in the game is made of this matter, no exceptions: ground, player characters, enemies, projectiles, bonuses. And everything can be blown up in a realistic way. The calculations required to run this simulation in real-time are enormous, but luckily we have supercomputers inside our computers. Modern video cards provide enough computational power to run this kind of simulation in real-time. The computational performance of GPUs is usually 50-100 times higher than a CPU can provide. And all this power is used to calculate the physics of the game world. So, the game literally runs on the GPU instead of the CPU. On the big picture, it's an alternative branch of game evolution. Games used to evolve towards better graphics. My game has rather simple graphics but is quite advanced on the physics level. From a different point of view, modern technologies like VR or AR bring virtuality to reality. While physics simulations bring reality to virtuality. This approach is technically innovative, but also opens up new physics-related gameplay mechanics. Some are already implemented. But collective imagination is broader than individual imagination. So, I invite players to play and share their ideas and thoughts. Together, we can make the gameplay unique and exclusive.

automatically translated description

Original description
This is an innovative, physically realistic 2d artillery game. The whole game world - is a physics simulation! But on a deeper level than you ever seen in games. There's no sprites, no constantly shaped physical blocks. Everything is made of dynamically and realistically permutating matter. Tens of thousands of tiny interacting particles form this dynamic matter, which is being simulated in real time. Everything in the game is made of this matter, no excuses: ground, player characters, enemies, projectiles, bonuses. And everything can be blown up in a realistic way. The calculations required to run this simulation in real time are enormous, but luckily we have supercomputers inside our computers. Modern videocards provide enough computational power to run this kind of simulation in a real time. Computational performance of GPU is usually 50-100 times higher than a CPU can provide. And this whole power is used to calculate the physics of the game world. So, the game literally runs on GPU instead of CPU. On the big picture it is an alternative branch of games' evolution. The games used to evolve towards better graphics. My game has rather simple graphics, but is pretty advanced on physics level. From the different point of view, modern technologies like VR or AR bring virtuality to reality. While physics simulations bring reality to virtuality. This approach is innovative technically, but also opens new physics related gameplay mechanics. Some are already implemented. But collective imagination is wider than individual one. So, I invite the players to play and share their ideas and thoughts. Together we can make the gameplay unique and exclusive.

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Questions about finding a team

How do I find teammates in Jelly in the sky?

Post a listing in the Squader app with your platform, rank and play time - players looking for a team in Jelly in the sky will see it right away. A listing lives for 24 hours.

Do I need Discord to play Jelly in the sky with a teammate?

No: a voice channel opens right in the app - both in a personal call and in a party. No third-party links to share.

How long do listings live?

A listing lives for 24 hours after publishing and then closes on its own. You can close it earlier at any moment.