SQUADER
'83

'83

'83 is an online first-person tactical shooter focused on large-scale battles between NATO and Warsaw Pact forces. Engage in objective-focused, squad-based gameplay with infantry, vehicles, and tanks, guided by Team Commanders in an RTS-style metagame.

2026-04-23ActionMassively MultiplayerSimulationStrategyEarly AccessWindowsDeveloper: Blue Dot Games

Game data: Steam · store.steampowered.com

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Listing

не знаю во что поиграть, хотелось бы услышать предложения) Присоединяйтесь к клану, неважно какую игру вы играете)) https://squader.pro/open/clan-invite/R493U9NG

PCMobileWith a mic
Listing

Приветствую всех,ищу друзей для коорперативных игр.Так же играю в Dead by daylight и Fortnite.Можете предлагать свои варианты игр коорперативных.

PCMobile
Listing

Всем привет, я за любой движ, кроме голодовки. Люблю кооп игры по типу репо, пика, летал компани и тд. Также уважаю онлайн и оффлайн настолки (мемполис, джек бокс, свояк) Также играю в роблокс, майнкрафт, вальхейм, иногда в пабг и дбд. Вообщем разброс игр богатый, главное найти компанию по душе, предпочитаю играть вечерами после 18 часов по мск, пишите, звоните, шлите письма, всем буду рада

PCWith a mic

About the game

It's 1983. The tensions between NATO and the USSR have reached their breaking point, and the Cold War has quickly turned into an all-out conflict across Europe. Take the side of NATO or Warsaw Pact forces in an authentic, realistic, yet accessible online first person tactical shooter. Welcome to '83! 🪖 40 vs 40 large scale battles with infantry, vehicles, tanks and fire missions 🪖 30 to 40 minute matches that take you straight to action 🪖 Objective focused, squad-based team gameplay 🪖 Team Commanders guide their faction to victory in an RTS-style metagame 🪖 Era authentic weapons and equipment with realistic handling and lethality 🪖 Spiritual successor to Rising Storm 2 Vietnam Need to know more? Let's go! 👇 Spiritual successor to the Rising Storm series.When we say that '83 is a spiritual successor to the Rising Storm series, it's not only the accessible realism approach that makes '83 worth that title. Members of our team have worked on all previous Rising Storm titles, and also on the Red Orchestra franchise. Some of us have been in the biz of developing accessible realism games for the past 15 years. It's just what we do best. Squads, objectives, and fast time to action.Games in the tactical/mil-sim shooter genre are usually a huge time sink. Everybody loves Tarkov and Arma but... not everyone can game 100 hours a week, or afford to prep for a match for XYZ minutes - only to die instantly! '83 is mindful of your time. It skips the dull parts commonly present in realistic games, takes you to action fast, but does not neglect the lethality of war. You can absolutely still die fast, but should that happen, you're back in business within a minute or two. You might want to avoid the dying though, your squad needs you and every death matters, as the matches are only 30-40 minutes long! The tactical aspect of '83 lies in the objective focused flow of every match that simply requires teamwork to win. Clutch situations when capturing key objectives on the map can be solved with smart flanks, diversions, or well-timed fire missions, all coordinated across multiple squads within a team. Authentic firepower.As with any tactical shooter, the selection of gear matters and can make a difference in '83. However, the point is not to experience gear fear. You can customize your loadout, but there are predefined classes (including a team commander!) that set some boundaries in order to strike a balance across factions. There is a large selection of weapons and other gadgets, each meticulously designed and animated according to their real life counterpart. Also, the weapons behave in a realistic way: the barrels and suppressors overheat when rapid firing, machineguns are better deployed on a stable surface, and bullets don't magically teleport in between magazines when you reload a half-empty one. Sounds like a game you want to play? Great! Please add '83 to your Steam wishlist, and let's stay in touch!

automatically translated description

Original description
It's 1983. The tensions between NATO and the USSR have reached their breaking point, and the Cold War has quickly turned into an all-out conflict across Europe. Take the side of NATO or Warsaw Pact forces in an authentic, realistic, yet accessible online first person tactical shooter. Welcome to '83! 🪖 40 vs 40 large scale battles with infantry, vehicles, tanks and fire missions 🪖 30 to 40 minute matches that take you straight to action 🪖 Objective focused, squad-based team gameplay 🪖 Team Commanders guide their faction to victory in an RTS-style metagame 🪖 Era authentic weapons and equipment with realistic handling and lethality 🪖 Spiritual successor to Rising Storm 2 Vietnam Need to know more? Let's go! 👇 Spiritual successor to the Rising Storm series.When we say that '83 is a spiritual successor to the Rising Storm series, it's not only the accessible realism approach that makes '83 worth that title. Members of our team have worked on all previous Rising Storm titles, and also on the Red Orchestra franchise. Some of us have been in the biz of developing accessible realism games for the past 15 years. It's just what we do best. Squads, objectives, and fast time to action.Games in the tactical/mil-sim shooter genre are usually a huge time sink.  Everybody loves Tarkov and Arma but... not everyone can game 100 hours a week, or afford to prep for a match for XYZ minutes - only to die instantly!  '83 is mindful of your time. It skips the dull parts commonly present in realistic games, takes you to action fast, but does not neglect the lethality of war. You can absolutely still die fast, but should that happen, you're back in business within a minute or two. You might want to avoid the dying though, your squad needs you and every death matters, as the matches are only 30-40 minutes long! The tactical aspect of '83 lies in the objective focused flow of every match that simply requires teamwork to win. Clutch situations when capturing key objectives on the map can be solved with smart flanks, diversions, or well-timed fire missions, all coordinated across multiple squads within a team. Authentic firepower.As with any tactical shooter, the selection of gear matters and can make a difference in '83. However, the point is not to experience gear fear. You can customize your loadout, but there are predefined classes (including a team commander!) that set some boundaries in order to strike a balance across factions. There is a large selection of weapons and other gadgets, each meticulously designed and animated according to their real life counterpart. Also, the weapons behave in a realistic way: the barrels and suppressors overheat when rapid firing, machineguns are better deployed on a stable surface, and bullets don't magically teleport in between magazines when you reload a half-empty one. Sounds like a game you want to play? Great! Please add '83 to your Steam wishlist, and let's stay in touch!

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Questions about finding a team

How do I find teammates in '83?

Post a listing in the Squader app with your platform, rank and play time - players looking for a team in '83 will see it right away. A listing lives for 24 hours.

Do I need Discord to play '83 with a teammate?

No: a voice channel opens right in the app - both in a personal call and in a party. No third-party links to share.

How long do listings live?

A listing lives for 24 hours after publishing and then closes on its own. You can close it earlier at any moment.